All Posts by ‘George Chen

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Final Fantasy XI in-game economy

This is a very interesting discussion about the in-game economy -specifically the auction house system that I caught on a message board:

One person said:

“The difference is between potential profit (which you allude to) and realized profit (when it actually becomes gils). This is why people undercut, and why you don’t understand why the do so. If you have 7 items up for sale, you haven’t made a single gil until they sell. Lets say those 7 items are worth 7,000 gils total (1000 each). If they take a day to sell, you made 7,000 gils after a day. If they sell in 12 hours, for say 6,300 gils (900 each, because you undercut the market), and you do the same thing over the next 12 hours…..then you made 12,600 gils in a day, instead of the 7,000.”

Another person said:

“pricing is a bell curve- there is a point at which you end up with an ideal rate of sale and if you drop below that you won’t substantially increase your rate of sale (meaning you start losing out on profits bigtime). In FF terms, this is the difference between knocking something a little off your price to be the “first out the door” and knocking upwards of 10% off, especially as small price fluctuations are easy to recover from, but a big dip can take a lot of time if everyone else panics.”

Hum… good stuff isn’t it? A silly little online game can really teach us something about how economy works. Or can it?

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The Top 10 Things They Never Taught Me in Design School

This is forwarded to me by a co-worker/designer in an e-mail. I thought I should blog it here.

The Top 10 Things They Never Taught Me in Design School
by Michael McDonough

1. Talent is one-third of the success equation.
Talent is important in any profession, but it is no guarantee of success. Hard work and luck are equally important. Hard work means self-discipline and sacrifice. Luck means, among other things, access to power, whether it is social contacts or money or timing. In fact, if you are not very talented, you can still succeed by emphasizing the other two. If you think I am wrong, just look around.

2. 95 percent of any creative profession is shit work.
Only 5 percent is actually, in some simplistic way, fun. In school that is what you focus on; it is 100 percent fun. Tick-tock. In real life, most of the time there is paper work, drafting boring stuff, fact-checking, negotiating, selling, collecting money, paying taxes, and so forth. If you don’t learn to love the boring, aggravating, and stupid parts of your profession and perform them with diligence and care, you will never succeed.

3. If everything is equally important, then nothing is very important.
You hear a lot about details, from “Don’t sweat the details” to “God is in the details.” Both are true, but with a very important explanation: hierarchy. You must decide what is important, and then attend to it first and foremost. Everything is important, yes. But not everything is equally important. A very successful real estate person taught me this. He told me, “Watch King Rat. You’ll get it.”

4. Don’t over-think a problem.
One time when I was in graduate school, the late, great Steven Izenour said to me, after only a week or so into a ten-week problem, “OK, you solved it. Now draw it up.” Every other critic I ever had always tried to complicate and prolong a problem when, in fact, it had already been solved. Designers are obsessive by nature. This was a revelation. Sometimes you just hit it. The thing is done. Move on.

5. Start with what you know; then remove the unknowns.
In design this means “draw what you know.” Start by putting down what you already know and already understand. If you are designing a chair, for example, you know that humans are of predictable height. The seat height, the angle of repose, and the loading requirements can at least be approximated. So draw them. Most students panic when faced with something they do not know and cannot control. Forget about it. Begin at the beginning. Then work on each unknown, solving and removing them one at a time. It is the most important rule of design. In Zen it is expressed as “Be where you are.” It works.

6. Don’t forget your goal.
Definition of a fanatic: Someone who redoubles his effort after forgetting his goal. Students and young designers often approach a problem with insight and brilliance, and subsequently let it slip away in confusion, fear and wasted effort. They forget their goals, and make up new ones as they go along. Original thought is a kind of gift from the gods. Artists know this. “Hold the moment,” they say. “Honor it.” Get your idea down on a slip of paper and tape it up in front of you.

7. When you throw your weight around, you usually fall off balance.
Overconfidence in as bad as no confidence. Be humble in approaching problems. Realize and accept your ignorance, then work diligently to educate yourself out of it. Ask questions. Power – the power to create things and impose them on the world – is a privilege. Do not abuse it, do not underestimate its difficulty, or it will come around and bite you on the ass. The great Karmic wheel, however slowly, turns.

8. The road to hell is paved with good intentions; or, no good deed goes unpunished.
The world is not set up to facilitate the best any more than it is set up to facilitate the worst. It doesn’t depend on brilliance or innovation because if it did, the system would be unpredictable. It requires averages and predictables. So, good deeds and brilliant ideas go against the grain of the social contract almost by definition. They will be challenged and will require enormous effort to succeed. Most fail. Expect to work hard, expect to fail a few times, and expect to be rejected. Our work is like martial arts or military strategy: Never underestimate your opponent. If you believe in excellence, your opponent will pretty much be everything.

9. It all comes down to output.
No matter how cool your computer rendering is, no matter how brilliant your essay is, no matter how fabulous your whatever is, if you can’t output it, distribute it, and make it known, it basically doesn’t exist. Orient yourself to output. Schedule output. Output, output, output. Show Me The Output.

10. The rest of the world counts.
If you hope to accomplish anything, you will inevitably need all of the people you hated in high school. I once attended a very prestigious design school where the idea was “If you are here, you are so important, the rest of the world doesn’t count.” Not a single person from that school that I know of has ever been really successful outside of school. In fact, most are the kind of mid-level management drones and hacks they so despised as students. A suit does not make you a genius. No matter how good your design is, somebody has to construct or manufacture it. Somebody has to insure it. Somebody has to buy it. Respect those people. You need them. Big time.

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Florida 2.0 in Taiwan

I actually thought this is pretty hilarious… Florida 2.0 in Taiwan.

This is a big deal for most ethnic Chinese around the world since Shui-bian Chen and his party DPP, in most minds, stand for the independent movement of Taiwan. If he truly got re-elected (as the current count goes), things could turn nasty down the road for the Taiwanese.

I clearly have my own opinion and point of view that might piss off a few Taiwanese…

My mom was born in Taiwan but she’s being consider as the “outsider” since my grandparents moved over to Taiwan after WWII with the Nationalist Party. Taiwan was once a colony of Japan during the war, but post WWII it has been consider as a part of China and now the “native Taiwanese” is expressing their interest of “independence”. I say, let them have it:

Just make sure they stop speaking Chinese, stop writing Chinese, stop celebrate all the wonderful Chinese seasonal holidays, stop teaching your kids Chinese culture as well. And oh, good luck of starting a new nation identity in the mean time, which most likely to be Japanese.

My proposal sounds ridiculous, huh? That’s exactly the same issue with the the whole “Taiwan Independence movement”. Disagreement with the mainland (now powerful-econical-force-only-by-name-Commie-pty) on “who’s the boss” is one thing, but claim yourself as non-Chinese that’s another issue.

I wonder if Québec, Canada got the same issue?

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Anthony Wong Live 03 DVD

No, he’s not William Hung. It’s a shame that mainstream America only has limited exposure to some really talented Chinese/Hong Kong Pop Stars… One of the artist that I love over the years is Anthony Wong. He’s been around since the mid 80s’ as the front man of the synth-pop duo DatMing-Pair. Back then, with their clever lyrics and heavy use of synth, they were the closest thing you can get in terms of “Hong Kong Alternative”… Songs that talk about gay culture, social problems and endanger teens were not that hard to find in Western music, but DatMaing-Pair was the first group that bring the theme to the scene.

After DatMing broke up in early 90s, Anthony has a mildly successful solo career… Be honest, not all of his songs are that great and some of them I would even consider boring… haha… but once in a while, he and his creative team (People Mountain People Sea) can still deliver…

Now I am regretting I didn’t go back to Hong Kong last year and check out his 03 live show. The costumes were outrageous and um… what can I say “GREAT”…. They remind me of early Juan Paul Gaultier outfits with heavy mixture of raw punk… To my surprise, the new music arrangement at the concert was also heavily synthed to the 70’s and 80’s snyth sound…the original Moog sound, Kraftwerk you know…. Having 4 people dressed in red and standing in front of the stage playing keyboard motionlessly is also oh-so-YMO and oh-so-Pet Shop Boys.

Tears could come down from my eyes. lol.

DatMing-Pair will be back together one more time and release a new album later this year, and a concert is also promised. I’ll probably go back and check out the show later this year.

Keep up the good work, Anthony. We’re still listening and watching.

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Yosemite

Heading to Yosemite National Park tomorrow morning… Camping with Alison’s friend. This will my first trip to Yosemite. I have heard so much about this place I really don’t know what to expect. Coming back on Sunday and I am sure I will have plenty of pictures to show. Wish me a fun and safe trip.

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I’ve finally found her. Utterly Crap. It’s so good.

Not a recent discovery really, but Sophie Ellis Bextor is exactly the kind of utterly crappy music that I love. She has the voice similar to Sheryl Crow, and mix with a little bit of Deborah Harry, and the look of Kylie Minogue… and her style of music is clearly influenced by Pet Shop Boys, Saint Etienne, 80s Pop, Disco, Euro Dance… What can you ask for more?!!

Check it out. She rules.